Roach Warren: reworked cost: +50 gas - this change basically makes the first two roaches cost the same gas as normal, but beyond that the roach becomes a unit more specific to swarming, since they do less damage. Roach: Completely reworked price and dmg costs 75/0/1, deals 10 +4 light (currently working on balance of damage)
Hydralisk: Food cost change from 2 to 1, air and ground DMG separated: ground 10 +2armored, air 12 Ultralisk: No price change, DMG = 20, Cleave from 33% to 50%, Head Attack DMG 70, cleave 25%, Head Attack now used against buildings and massive units.Īrchon: No price change, no DMG change, splash radius from. The mod currently has the following changes (which I've been able extract and import into lost temple): Speed - Movement speed (upgrade bonus in brackets). (note: units may have smaller diameters for collision with structures, air units can overlap when moving). Specifically looking at unit data it seems they are making all the races to be more equal in build times, damages, and food costs, imo breaking from each race being more niched in the past than they feel now. Size - Unit collision diameter or building footprint size. With each installment, more units were released in a manner similar to the additional units added in StarCraft: Brood War. The unit list has undergone numerous changes since then.
StarCraft II was announced on May 19, 2007.
Zerg are good, and are my favorite race, but I feel they are broken while simultaneously being balanced. The following is a complete unit list for StarCraft II multiplayer game units to date.