It's a bold shift for the apparently final chapter of the saga, though not always a positive one. Base-building and broad strategizing have been supplanted by small-scale micromanagement standard battles have given way to capture-point conquest. But Tiberian Twilight stands out not for its use of age-old series standbys, but for reinvented mechanics that have little in common with those of its predecessors. This real-time tactical game shares some attributes with the Tiberium-fueled strategy games that came before it-flashy graphical effects, GDI and Nod forces pummeling each other, and a scowling antihero with a stare so intense his eyes pierce your soul. There's a good chance that Command & Conquer 4: Tiberian Twilight is not what you were expecting.