During these stretches - and there are long languid deliciously empty stretches without lite combat or stealth - Isolation can be every bit as solid as the System Shock and Bioshock games. But where Isolation really comes alive is when it trusts itself to be a haunted house. When you’re skulking about maybe engaging in a little lite combat, Isolation is every bit as good as, say, Starbreeze’s Riddick games at their best. The worst thing about this alien showing up is that he’s ruining a perfectly good game.
But then an alien comes along and forces you to play something else entirely.Īfter the jump, why couldn’t Alien: Isolation be a little more isolated? Instead, the best parts of the game involve running around space corridors and turning space handles and flipping space switches and pressing space buttons and getting through space doors and turning on space generators. You’d think getting that right would be a priority. It’s a bad sign that the weakest parts of Alien: Isolation are the parts with the alien.